Lcd studio 2.1 build 753 download




















Read the guide and give your ships some awesome status displays that everyone will envy! This item has been added to your Favorites. Created by. MMaster Offline. Category: Modding or Configuration , Workshop. Languages: English.

Guide Index. Basic Terms. One-time setup [Custom Data support! How to update? Commands Guide. Same ship blocks filtering [NEW! Joining LCDs together. How to use with cockpits? How to use with docked ships? Command: Inventory. Command: InvList. Command: Missing [New MissingList]. Command: Cargo. Command: CargoAll. Command: Power. Command: PowerStored. Command: PowerSummary. Command: PowerTime. Command: Charge. Command: ChargeTime. Command: Damage. Command: Docked. Command: BlockCount. Command: EnabledCount.

Command: ProdCount. Command: Working. Command: Details. Command: Amount. Command: Oxygen. Command: Tanks. Command: Echo. Command: Center. Command: Right. Command: HScroll. Command: TextLCD. Command: Time [Center! Command: Date [Center! Command: DateTime. Command: Countdown.

Command: Pos. Command: Altitude. Command: Speed. Command: Accel. Command: Gravity. Command: ShipMass. Command: Mass. Command: Occupied. Command: Dampeners. Command: Distance. Manual Scrolling. Margins on left and right side of LCD. Monospace font.

Booting screens and LCD clear. Dedicated server setup. How to Translate? Compatibility with other scripts. Special Thanks. So I made this ultimate guide to answer all your questions! You will find out what are the commands, what are the arguments of the commands and how to use them. It also contains full list of all commands with detailed description along with examples of use.

If you didn't watch the basics video guide yet, please do so now to better understand what this guide is about. When you want to start using Automatic LCDs you need to first subscribe to it.

It is in-game script that works in vanilla game without any mods. So don't worry if you don't see it in list of mods - if you subscribed to it just follow this guide. Programmable blocks and in-game scripts are now in "Experimental mode" in game that you need to turn on in game options. Script cannot update itself inside your programmable blocks. You need to load new version of script to your programmable block to overwrite the old one.

You can do that in exactly the same way as when you first loaded the script into programmable block. Make sure that you use Automatic LCDs 2 script to get all new features!

Your script is now updated. Note: If you are experiencing errors on translated version of script please write to the script page of author of that translation. I can't update translations.

All commands usually work without entering any arguments unless command description says otherwise. You can specify filters and other things by using command arguments. Arguments of each command are explained separately for each command. Each argument is always just one word - which means everything not separated by space. Inventory Storage This will show all items from blocks which have Storage in name.

Also if you use eg "Container 1" it will show even "Container 10" and "Container ", etc. You need to chose unique names for your blocks to prevent this. You can also enter Block Group name instead of blocks name. Make sure you read Commands Guide section before this. As you know almost every command has first argument used for name filtering which can be used to filter blocks by block name or block group name.

This name filter now supports more than that. You can use it to tell the script to only look for blocks which are part of the same grid as the one where the programmable block is. This is very useful if you connect ships to your station or ship and you don't want to see blocks of the connected ships on station LCDs. You can also use this script on multiple ships that connect together without worries that they will conflict once connected.

Script now only updates LCDs which are part of the same grid as programmable block. What is the grid? You can however change this to whatever you like. It is now possible to join multiple LCDs together so they will look and work like single panel.

Because of the limitations of text alignment it is only possible to join LCDs up and down. Not left to right. But you can have many of them under each other to form single big one. You can do that by adding! It has nothing to do with ingame groups of blocks. Just make up some name. It doesn't matter what number you choose. They just need to go one after another. So the topmost LCD will have the lowest number. For example 1.

LCD under it will have 2, etc. The command line will be taken from first LCD in group. You can use this script on cockpit screens as well as screens of other blocks. So by default you add [LCD] to the name of the cockpit in order for the cockpit to be recognized by the script. As soon as you do that the first screen on the cockpit will be controlled by the Automatic LCDs 2 and should display the usual message that you should write commands to custom data of the panel.

If you need only this screen, you can write commands to Custom Data of the cockpit just as you do with LCDs. In order to use other screens you have to tell the script which screen you want to write to. They need to be on their own separate line. The 'AutoLCD' part just needs to be there. Easy way to know the index of the screen is when you look at the control panel of the cockpit, find the list of the LCD panels and pick one. For example 'Keyboard' screen is 4th in the list of the LCD panels which means its index is 3 because first one is 0.

So if you would want to write only to the Keyboard screen your custom data would look like this: 3 AutoLCD Echo This text will be on keyboard Echo other screens won't be changed You can use this on any block that has LCD panel screens.

Script will not touch screens that you haven't specified so you can use this with other scripts too. Unfortunately you are not able to use manual scrolling or panel linking on those screens. If you want to dock or merge a ship that is using this script with another ship or station that is also using this script you can run into some problems which can be easily prevented if you know how. To find the least common denominator first convert all integers and mixed numbers mixed fractions into fractions.

Then find the lowest common multiple LCM of the denominators. This number is same as the least common denominator LCD. You can then write each term as an equivalent fraction with the same LCD denominator.

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